Tuesday, July 14, 2009
Innovation with Half Life 2 Deathmatch
So last nite was a long late nite. I decided to play a not so recent game, Half Life 2 Death match. I didn't expect it to be that much fun. i didn't expect it to last till 7:45 in the morning either. The map was dm_dropoff (I think) where it was more than just straight up death match. The map was centered around a medium sized base with an old dry boat passageway surrounding it. In the base is a computer that, when activated, sets a timer for a missile launch. After the countdown has been commenced, the two main doors will begin to close. As they close, you can prop them open with objects letting your last couple of teammates, or enemies, able to crouch through. After the time is up, the missiles fly in and everyone outside the base is completely incinerated.
Me and my freind were on seperate teams, but we still worked together a bit. We eventually both made it into the control room at the same time. We had a truce and decided to barricade ourselves inside with props lying around. We were in there for a while hunkered down returning fire, but after 10 to 15 mins a rocket finally ended our rein. After this we realised that the countdown had been initiated. I booked it to the door, which was being held open slightly by a chair, and quickly crouched in as the bombs fell. I spun around and shot the chair out from underneath the door just as the blinding white light filled the screen... Intense
So thanks Valve, thanks for HL2DM and all the innovation you allow us to have
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